Pixel voyagers is a 2D side-scrolling game in which the player uses resources (known as pixels) to attack enemies and build structures to progress through the level. The end goal is to collect all gold pixels scattered throughout the level to build the exit portal and leave the stage.
Being the first "true" game project made in the BA Game Design, this project was a collaboration with a fellow student, Muriel, who made most of the art assets, while I was mostly responsible for programming. The game was created with GameMaker.
Credits
Muriel Ackermann | Art Assets, Level Design |
Gianmarco Di Vincenzo | Programming |