Light Projection

Propädeutikum ZHdK | Farbe & Licht im Raum | 2022

3D
Installation
Propädeutikum
Collab

A collaboration with Damian Gierer and Kay Gammenthaler

Timestamps

Process

During our skill week, we were given roughly four days to create an installation using lights and color. As a group of three, we knew from early on that we wanted to try and create something that we thought to be unique.

During our brainstorming phase I initially pitched the idea of using two beamers to project a game world into the corner of the room with a cube in the middle. Through the creative inputs from the others we then improved upon the initial idea by hanging a single beamer from the ceiling which allowed for three out of six sides to be lit at once. Once the positions of the cube and the beamer were fixed, we then created a template file which each of us then used to make their own 30 second animation.

The original pitch drawing
First experiments with a projector Super Mario? Top-down view View from the beamer about to be mounted on the ceiling Mapping textures on the cube

Result

The project resulted in an installation which felt quite immersive, allowing visitors to even step inside the projected area. I highly doubt that this installation would have become this good if I had to do it all by myself and I really appreciated our combined effort to realize this project.

Blender file Dungeon scene

Credits

Damian Gierer "Shutter"
Kay Gammenthaler "Moonlit Night Sky"
Gianmarco Di Vincenzo "Immersive Dungeon"

Related Project

Real Light Game

2024

An interactive light projection installation that can be played.

Game
Installation
ZHdK
Collab
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