Frame

1st Semester BA Game Design | Art Games | 2024

Game
ZHdK
Collab

At the start of the module Game Art, we went to visit an exhibition at the Museum at Löwenbräu to gather inspiration. Each of us was tasked to choose an artwork and try to imagine it in the context of a game project. I chose an array of freestanding doorways, forming a sort of imaginary hallway, to which I imagined that it would be an interesting idea to have each door perform a unique effect when it is crossed by the player.

After forming a group together with Benjamin Scherrer, we then started to work out some game pillars:

The following work on the game idea was a very experimental and free process, which was a breath of fresh air compared to the other game projects we did that semester. The graphics were chosen to be very minimalistic and some of the doors interconnect parts of the level in a non-euclidian way to further create a sense of disorientation for the player.

The level Upper level view Non-euclidian spaces Inverted colors Byproduct of a failed outline shader Byproduct of a failed outline shader, inverted

Credits

Benjamin Scherrer
Gianmarco Di Vincenzo
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