I'm Gianmarco Di Vincenzo.
Fascinated by the process of making video games, I started experimenting with game engines and in-game editors in my childhood to create my own content.
I first started using unity in May 2012.
That's (timer) ago.
It was in 2015 where I decided to start pursuing a career in game design, after hearing about the course of study at the Zurich University of the Arts.
Ever since, I continue working on various projects to continue learning new skills or master existing ones.
Despite my background in Architecture, I am specialized in coding and game related tech. I also practice 3D modelling.
Education
| 2023 ‑ 2026 | BA Game Design at the Zurich University of the Arts | 
| 2023 | Internship at Ateo. Various Gamedev / Programming tasks, mostly VR related | 
| 2021 ‑ 2022 | Propädeutikum at ZHdK | 
| 2017 ‑ 2019 | Professional Maturity (Arts Focus) in Zurich | 
| 2013 ‑ 2017 | Apprenticeship as Architectural Drafter at Romero & Schaefle Architekten AG, Zurich | 
Skill Progression
| 2025 | Learned HTML/CSS/JavaScript, creation of this website | 
| 2024 | Co-founded Github organization u+1                    together with lajawi. Work on several Unity packages. | 
| 2024 | First arduino projects, prototypes of various projects | 
| 2023 ‑ 2026 | BA Game Design at ZHdK | 
| 2022 | 1000 commits / year barrier broken | 
| 2022 | Started using Blender | 
| 2016 | First shader written in Unity | 
| 2016 | Github account created | 
| 2015 | Transition from JavaScript to C# | 
| 2013 | First ever unity script written (formerly JavaScript) | 
| 2012 | Launched Unity (3.5) for the first time. |