About Me

I'm Gianmarco Di Vincenzo.

Fascinated by the process of making video games, I started experimenting with game engines and in-game editors in my childhood to create my own content.

I first started using unity in May 2012.

That's (timer) ago.

It was in 2015 where I decided to start pursuing a career in game design, after hearing about the course of study at the Zurich University of the Arts.

Ever since, I continue working on various projects to continue learning new skills or master existing ones.

Despite my background in Architecture, I am specialized in coding and game related tech. I also practice 3D modelling.

Education

2023 ‑ 2026 BA Game Design at the Zurich University of the Arts
2023 Internship at Ateo. Various Gamedev / Programming tasks, mostly VR related
2021 ‑ 2022 Propädeutikum at ZHdK
2017 ‑ 2019 Professional Maturity (Arts Focus) in Zurich
2013 ‑ 2017 Apprenticeship as Architectural Drafter at Romero & Schaefle Architekten AG, Zurich

Skill Progression

2025 Learned HTML/CSS/JavaScript, creation of this website
2024 Co-founded Github organization u+1 together with lajawi.
Work on several Unity packages.
2024 First arduino projects, prototypes of various projects
2023 ‑ 2026 BA Game Design at ZHdK
2022 1000 commits / year barrier broken
2022 Started using Blender
2016 First shader written in Unity
2016 Github account created
2015 Transition from JavaScript to C#
2013 First ever unity script written (formerly: JavaScript)
2012 Opened Unity (3.5) for the first time.