Real Light Game

2nd Semester BA Game Design | Farbe, Licht & Interaktion | 2024

Game
Installation
ZHdK
Collab

A collaboration with Anic Müri and Christian Fluri

Ideation

During our module Farbe, Licht & Interaktion, we got roughly one and a half weeks to create a installation that uses light as a medium. We decided early on to make an installation similar to the Light Projection project from a year ago, but turning it into a playable game. To make it as accessible as possible (because it was going to be displayed in an exhibition) and due to the relatively short timeframe, we came up with the idea of making a pac-man style game mechanic where the player can move along a fixed path and dodge enemies.

Just like last time, we picked a corner of the room and dotted it with white blocks, which were then precisely measured and mapped in 3D model for a correct projection.

Cube and game path placement concept Initial situation Mapping the cubes Mapping the cubes

Lighting

To enhance the experience and to try out new tech we looked at during the module, we also installed two spot lights to the sides and three LEDs on top of the three tall blocks that were controlled by the game using the DMX protocol. The lights change color depending on the scenery and game state. Gameplay-wise, one of the three LEDs would flash, indicating the player's next target. Reaching the light would then switch to another scenery.

Spot light used for ambient lighting Empty scene with a flashing LED on top

Scene Design

Once the gameplay and hardware was in place, each of us then independently designed our own scenes that would be projected into the room.

City by Night (by me)

Lava World (by Anic Müri)

Sunset Farm (by Christian Fluri)

Link to the ZHdK Media Archive

Credits

Anic Müri Lava Scene
Christian Fluri Farm Scene
Gianmarco Di Vincenzo City Scene

Related Project

Light Projection

2022

A light projection installation with a cube set into different settings.

3D
Installation
Propädeutikum
Collab
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