Servant to the Breath

5th Semester BA Game Design | Experimental Adventure | 2025

Game
ZHdK
Collab
You've fallen all the way down into the belly of a gigantic robot and are stuck. The environment follows its breathing pattern: Every breath pushes you and loose objects around.
Your goal: Reach the top and get out.

In Servant to the Breath, you take control of a robot mechanic who awakes deep inside a giant hollow robot. The robot has a unique quirk by having lungs that periodically push and pull air throughout its interior. The player navigates through the different levels either by taking cover from the strong winds or actively using it to progress in the level. By picking up a glider near the end of the game, the player is able to ride the air current during a wind burst, allowing the player to reach previously inaccessible areas.

The game was developed in a timeframe of roughly two months as part of the Adventure module in the 5th semester of the BA Game Design and represents a vertical slice of what the full game would look like.

Trailer

Credits

Jan Thüring Game Design
Max Egli Game Design
Gianmarco Di Vincenzo Game Design
Anton Roos Music
David Bock Music
Previous Project: Real Light GameNext Project: Soft Work