As part of a module taken in the part-time Propädeutikum, I attempted to turn a cubic clay sculpture made in earlier module into a level for a game. The game turned out to be a 2.5D platformer, where players run around the sides of the cube. At the edges, they can turn 90 degrees to face the adjacent side, continuing the level.
During the development I experimented with different visuals, the idea being that if the game had multiple levels that each one would feature a different art style.