Process
Due to the vastly different visuals of the two worlds, I created each with a different technique. The utopic city was created in Unity, using the High Definition Render Pipeline, while the dystopian ruins were created in Blender. The scenes were then combined in post, with sound design added.
The audio was remade in 2025 in Reaper, to make use of new sound design skills learned during the 2nd semester of Game Design.